Ben Kane

Video Game Developer

Co-creator of Keep Talking and Nobody Explodes and creator of DLC Quest, co-founder Steel Crate Games and founder Going Loud Studios. Member of Forbes 30 Under 30 for Games 2016. Also made Indie Chatter. Has done a bunch of public speaking and is always up for more.

Projects


Steel Crate Games

Steel Crate Games is an independent studio located in Ottawa, Canada. Ben is one of three co-founders and co-created the studio's debut title Keep Talking and Nobody Explodes. The game focuses on fostering interesting communication between players and won Excellence in Design at the Independent Games Festival (2016).

Steel Crate Games is currently Ben's full-time focus.

Going Loud Studios

Going Loud Studios is Ben's solo independent game development company. Its most well-known title, DLC Quest, won Xbox LIVE Indie Game of the Year (2011) from Official Xbox Magazine and is available on Steam.

Going Loud Studios is mostly quiet, but did release Loot Box Quest on Steam in 2017.

Indie Chatter

Camera, coffee, and indie games. Indie Chatter is a YouTube channel about independent game development with short videos published over the course of about a year and half. Ben covered everything from programming to marketing to musing about the industry and even answered questions pulled from a hat.

Indie Chatter came to a close in 2014.

Publications


Procedural Generation in Game Design

Edited by Tanya X. Short and Tarn Adams, CRC Press, 2017.

Ben contributed a chapter entitled "Procedural Logic" about the approach for generating the rules of the game used in Keep Talking and Nobody Explodes.

Talks


The State of Indie (panel)

Forbes 30 Under 30 Summit - 2018

Post-Mortem: Keep Talking and Nobody Explodes

Canadian Gaming Expo Ottawa - 2017

Building Atop the Shifting Sands of Virtual Reality

Taipei Game Developers Forum - 2016

Designing Asymmetric Gameplay for 'Keep Talking and Nobody Explodes'

Game Developers Conference - 2016

VR for Indies (panel)

Game Developers Conference - 2015

Making a Game Nobody Can Play for a Market that Doesn't Exist (Yet)

Montreal International Games Summit - 2015

But I Just Want To Make Games

Ottawa International Game Conference - 2014

I am an Indie Game Dev and So Can You!

Ottawa International Game Conference - 2013